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degate 0.1.1
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00001 /* -*-c++-*- 00002 00003 This file is part of the IC reverse engineering tool degate. 00004 00005 Copyright 2008, 2009, 2010 by Martin Schobert 00006 00007 Degate is free software: you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation, either version 3 of the License, or 00010 any later version. 00011 00012 Degate is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00015 GNU General Public License for more details. 00016 00017 You should have received a copy of the GNU General Public License 00018 along with degate. If not, see <http://www.gnu.org/licenses/>. 00019 00020 */ 00021 00022 #ifndef __CONNECTEDLOGICMODELOBJECT_H__ 00023 #define __CONNECTEDLOGICMODELOBJECT_H__ 00024 00025 #include "globals.h" 00026 #include "Net.h" 00027 #include "PlacedLogicModelObject.h" 00028 00029 namespace degate { 00030 00031 /** 00032 * Represents a logic model object, that can be electrically connected to other 00033 * logic model objects. 00034 */ 00035 00036 class ConnectedLogicModelObject : public PlacedLogicModelObject { 00037 00038 private: 00039 00040 Net_shptr net; 00041 00042 public: 00043 00044 /** 00045 * Construct an object. 00046 */ 00047 00048 ConnectedLogicModelObject(); 00049 00050 00051 /** 00052 * Destroy object. It will deregister this object from the net. 00053 * @see remove_net() 00054 */ 00055 00056 virtual ~ConnectedLogicModelObject(); 00057 00058 /** 00059 * Set the net for this object. This method will add the object to the net. 00060 */ 00061 virtual void set_net(Net_shptr net); 00062 00063 /** 00064 * Remove the net from this object. It will deregister this object 00065 * from the net's connection list as well. 00066 */ 00067 virtual void remove_net(); 00068 00069 00070 /** 00071 * Get a shared pointer to the net. 00072 */ 00073 virtual Net_shptr get_net(); 00074 00075 /** 00076 * Check if an connectable object is connected to 00077 * another connectable object. 00078 * @return Returns true, if this object is connected to 00079 * another object. Else false is returned. 00080 */ 00081 virtual bool is_connected() const; 00082 }; 00083 00084 } 00085 00086 #endif
1.7.4